Edge Interviews Alex Evans
Edge sat down with Media Molecule co-founder Alex Evans do talk about LittleBigPlanet.

LittleBigPlanet seemed robust even when we played it a while ago. Can you throw whatever you like at it without it falling over?
Not always, but everything in our game is user-generated, so even the developer content actually goes through the user-generated content pipeline, which means that literally everything you do is live. There’s no compile step, there’s no running it through an exporter – basically, the goal was that you’re editing with both hands on the controller. Our tools are completely different from a traditional game. Accidentally, by nature of being user-generated, we went a totally different route and it paid off by being this iterative thing in which I can literally load a texture in Photoshop and it updates live in the game while I’m drawing on the texture.






