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GamePro Interviews Eric Fong

November3

GamePro: Will Media Molecule continue to release new levels?

Eric Fong: Yes, Media Molecule is continuing to add to the player experience with new levels, costumes, materials, and a host of other content.

How will you ensure that players find the best user-created levels?

There is a slew of metrics we monitor to help point players in the right direction, including how many people have “Hearted” a level and/or creator, how often a level is played, user comments, “tagging” etc. The cream will literally rise to the top as popular levels take up more real-estate in the game.

Would you consider adding an option to more radically shift the perspective of the camera, say for like a top-down shooter?

Not a present, but there are certainly creative ways you could do something similar with the current perspective. Read the rest of this entry »

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X-Play - The Basics Of Design

October11

GameSpot Start Select Visits Media Molecule

October7

Kikizo Interviews Mark Healey, Alex Evans and Pete Smith

October2

Media Molecule co-founders Mark Healey and Alex Evans, as well as Sony’s Pete Smith, talk to Kikizo about LittleBigPlanet. This is a great read for all LBP fans.

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X-Play - Anatomy Of A Level

October2

X-Play - LittleBigPlanet Creative Possibilities

October1

X-Play - LittleBigPlanet Sound Design

October1

X-Play - The Art And Tech Of LittleBigPlanet

October1

X-Play - The Story Of Media Molecule

October1

Interview with Leo Cubbin - Part 2

September28

In the second part of the interview, Leo talked about the LittleBigPlanet community and how Sony plans to manage it.

Q: How will you make it easy to find the good levels and what we’re looking for, when you have thousands of levels online?

Leo: We came up with this great plan where we’re going to let the players do that, in the same way that you go to an online community and you might search for a particular video and get thousands of those videos. So, it shows you the most popular ones, or the ones that people rated best. We let people rate a level, after they played it. They can say if they liked, add to their favorites, associate tags with the level, so when other players come they can look for things that have been rated highly.

Read the rest of this entry »

posted under Interviews | 3 Comments »
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