Interview with Leo Cubbin - Part 2
In the second part of the interview, Leo talked about the LittleBigPlanet community and how Sony plans to manage it.

Q: How will you make it easy to find the good levels and what we’re looking for, when you have thousands of levels online?
Leo: We came up with this great plan where we’re going to let the players do that, in the same way that you go to an online community and you might search for a particular video and get thousands of those videos. So, it shows you the most popular ones, or the ones that people rated best. We let people rate a level, after they played it. They can say if they liked, add to their favorites, associate tags with the level, so when other players come they can look for things that have been rated highly.
Q: Are you going to keep all that in-game, or do you plan to have a website with more details?
Leo: There’s going to be a website, which is separate from the game, and there are going to be things on the website that we transfer from the game. I know some people want to keep an eye on the game even at work or on hollidays. There’s going to be a lot of crossover between the website and the game, but the community exists in the game.
Q: Are you going to control the content that people share?
Leo: Yes, there’s going to be control. Players can let us know if they think there’s a problem in a level. They can warn us if they find copyright material or something obscene, and then we have moderators who will then look and decide what to do. Even with the moderation we try to be smart. If someone puts a sticker on a level that it’s offensive to someone in another country and they didn’t realize, we want to be able to just remove that sticker rather then get rid of the level.
Q: Is it an option to get rid of the player?
Leo: Yes, there’s always that option. You’re playing on the PlayStation Network, it’s not like playing on the internet. So we know were people live (laughs).
Q: I wasn’t thinking about getting rid of the player so drastically, just take him off the game.
Leo: We would obviously nicely tell someone that they’re doing something wrong, and then if they continue doing something wrong, we dust them. We can suspend accounts and things like that. SingStar has online capability and that works really well.
Q: How do you plan to support LittleBigPlanet after the launch?
Leo: We have some ideas of what we want to do, and literally every week there’s going to be something available for people to download. Somethings are going to be free, and some you’ll have to pay for because there’s a cost involved. Some things we can do quite cheap and give them away for nothing, because we want to support people. We’re also going to support it with updates for the online service, anything we can improve, we’ll improve.
Q: There were rumours about the users selling their levels, is that part of the plan?
Leo: There’s a few things at Sony that take a long time to work out. If users say to us that they want to sell things to each other, we can’t flip a switch overnight and there it is. There’s a lot of people at Sony that need to be involved, there’s all the legal departments that need to work things out. As a produtction team we are actually working on lots of different things that we think the community may ask for over the next year. I think what happened was that one of those things that we discussed was mentioned in public, and people said “that’s what they plan to do”, but it’s not a firm plan. It’s more that we’re preparing in case people want to do it.
If you missed the first part of the interview, here it is.


Weekly content? Excellent!
They’ve got to be very careful with the rating system… Only people that really played it could rate the level. That would be a good way to avoid nonsense commentaries, like the ones that we see in some places with user created content. But i guess that that will always exist in this kind of systems.
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